Weapons and tier-list page without fake damage stats.

TTK Testing Weapons

The official page confirms weapon swapping and weapon firing sounds credits, but it does not publish final weapon stats. This page tracks how to evaluate guns without inventing damage numbers.

StatusReady for players

Last checked June 29, 2026. Claims stay tied to official or source-labeled evidence.

Weapon testing framework

Close rangeTest handling, reload feel and cover movement

No fake DPS claims.

Mid rangeTest optic visibility and burst control

Transparent Optics may help sight picture.

Long rangeTest target visibility and recoil recovery

Needs in-game clips before ranking.

Team playWait for team PVP/PVE systems

Current FFA does not prove final roles.

Tier-list rule

  • Rank weapons only after recording the update date.
  • Separate feel, range, recoil and objective value.
  • Avoid final S/A/B rankings while the game is in early testing unless a playtest record supports it.

Weapon database fields to collect

Weapon nameNeeds in-game screenshot

Do not infer names from thumbnails or comments.

Range feelClose / mid / long observation

Describe feel separately from damage.

Optic visibilityNormal vs Transparent Optics

Useful for controls and settings pages too.

Build dateJune 29, 2026

Every weapon note should be dated.

Loadout research path

  • Start with handling and sight picture rather than damage numbers.
  • Record whether a weapon feels better in rooms, corridors or long lanes.
  • Compare FFA performance separately from planned PVE/PVP usefulness.
  • Only promote a weapon into a ranked recommendation after repeatable normal gameplay evidence.

Source boundary

Evidence cards behind the wiki

Official facts, API snapshots, developer context and search-intent leads are labeled separately so readers can see what each page depends on.